/* bzflag
 * Copyright (c) 1993-2020 Tim Riker
 *
 * This package is free software;  you can redistribute it and/or
 * modify it under the terms of the license found in the file
 * named COPYING that should have accompanied this file.
 *
 * THIS PACKAGE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 */

/* BzfVisual:
 *  Abstract base for visuals (pixel format) suitable
 *  for OpenGL contexts and windows.
 */

#ifndef BZF_VISUAL_H
#define BZF_VISUAL_H

#include "common.h"

class BzfVisual
{
public:
    BzfVisual();
    virtual     ~BzfVisual();

    virtual void    setLevel(int level) = 0;
    virtual void    setDoubleBuffer(bool) = 0;
    virtual void    setIndex(int minDepth) = 0;
    virtual void    setRGBA(int minRed, int minGreen,
                            int minBlue, int minAlpha) = 0;
    virtual void    setDepth(int minDepth) = 0;
    virtual void    setStencil(int minDepth) = 0;
    virtual void    setAccum(int minRed, int minGreen,
                             int minBlue, int minAlpha) = 0;
    virtual void    setStereo(bool) = 0;
    virtual void    setVerticalSync(bool)
    {
        ;
    }

    virtual bool    build() = 0;

private:
    BzfVisual(const BzfVisual&);
    BzfVisual&      operator=(const BzfVisual&);
};

#endif // BZF_VISUAL_H

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